August 3, 2016

Video: Scan Data Video Games

Coco-Mesh-in-Stingray2

It’s cheating, I know, but I thought I’d highlight a video or two from Jonathan Coco’s excellent feature this week. In the feature he details why you would want to put 3D scan data—or 3D models—into a video game engine to send to your customers. He also gives some great tips for the best way to approach the task.

As if you needed any convincing that the work is worthwhile, here’s an example of the impressive results. Check Coco’s feature for more information.

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